Fishing LaLaLa: Simplistic browser fishing

Posted on April 25, 2007

Fishing LaLaLaFishing LaLaLa is not brain-taxing.  It’s not a puzzle game, it’s not an adventure game, and it has you playing a little anime boy whose best friend seems to be a starfish who wears shades.

So what’s so appealing about the game?  One: its simplicity.  It doesn’t pretend to be an overly involved game, and it’s more like a Zen exercise than an actual action game.  All you do is use the direction keys and the space bar to play the game.  The right arrow makes the boy pull the fish out, the left arrow feeds the fish, and the up arrow changes the kind of bait.

The other appeal factor?  The game is cute.  There is nothing cuter than a chibi boy  making surprised faces when a fish (gasp!) actually pulls on his fishing line.  You know, even though the fish seem to be biting like crazy so you’re constantly clicking on the right arrow.  And the sea-star sidekick is also amusing, even though he lies on the sand with a half-opened mouth the whole game.

Yes, this game allows me to indulge in the love of cuteness that I have.  But there is nothing better than a cute game when you’re extremely stressed, the way I am.

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Mini Reviews: GasGames

Posted on March 18, 2007

GasGames has an assortment of games for you to play. Some are a little strange, some are more addicting. Here are five mini-reviews of some of the games that I played.

Fulfillment

FulfillmentThe only direction Fulfillment gives you is

Achieve and cherish it.

That poses no problem because this game is actually one that can explain itself. Take the pieces from the left side of the board and configure it into the square on the right side. It’s kind of like the tangrams you might have played with when you were in elementary school. The catch is that you can’t rotate the pieces, which gets extra challenging in higher levels when there are strangely shaped pieces. The hardest part is that every puzzle has a time limit, so if you don’t make the square in time it’s game over for you.

This game is as addicting as it is simple. It’s a great distraction from work, but watch out–you may be taking more time playing the game than actually doing any work.

Apartheid

FulfillmentYes, the word “apartheid” doesn’t have the greatest connotation, but the game is actually quite interesting. You have to separate colored circles from any circles that are different colors. Sound confusing? It may take a couple of plays to understand game play completely. You use the mouse to draw lines to separate the circles. But they move. And sometimes, different colored circles move annoyingly close together. The game ends when you completely use all of your energy, which is depleted every time you draw a line to separate colors.

This game doesn’t have the addiction factor of Fulfillment, but it’ interesting for a couple of round of game play. It’s nothing that kept me consistently wanting to keep playing it.

Multiplex

MultiplexMultiplex is one of those games that, when it starts, you think it’s rather stupid and a waste of your time. And then it gets faster, and you realize just how much concentration goes into the game.

The object is to use your number keys to press the number on the block when it lines up with the block of the same number. Yeah, that’s sort of a “huh?” explanation, but it’s clearer if you look at the picture. Let’s say a block that has the number 1 on it falls from the sky. You need to press the 1 key on your keyboard when it aligns with the 1 on the floating blocks. This gets very complicated when you have a low number and a high number right next to each other, as you might forget to put the high number in its place because you’re concentrating on the low number.

game is quite easy, but it does turn out to be frustrating when the blocks start to fall more quickly. It’s good to play, but don’t do it when you’re already wired. You might throw your computer out the window. Or something.

Constellations

Constellations Constellations has you connecting dots in order to make a certain length. Watch the bottom gauge to see how close you are to that length. You get points by finishing and by how many unused stars you have left on the board. The more unused starts the better. Your game can be over in two ways: you run out of stars or you run out of time.

This game is quite addicting, and since the configuration of the stars change every time you play, the game won’t be the same at any time.

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Play with lights in fiendish puzzle game

Posted on March 15, 2007

Reflections

Yet another game I found with StumbleUpon, Reflections (which is what I’m assumed it’s called because that’s the name written in backwards lettering on the top of the game screen), reminds me of The Incredible Machine.  While you aren’t trying to make machines that accomplish set tasks, you are trying to turn on light bulbs in every level, which is something some levels of TIM had you do.  Yes, the similarities end there, but the puzzle system resembles each other.  Reflections has 28 levels, which should keep you occupied for a good while.

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